v2.0.0 Update!!!

Just released a major update with a ton of new features, changes, bug fixes, and more.

Here's the changelog:

  • Split "timer_set" into "timer" and "timer_ms", so it's now possible to use both real-time and frame-based timers together.
  • Added "timer_trigger".
  • Added "timer_get_time".
  • Added "timer_get_type".
  • Added "timer_set_multiplier".
  • Added "timer_get_multiplier".
  • Added "wait".
  • Added a new global variable called "current_frames".
  • Renamed "timer_pause" to "timer_set_paused" for better consistency.
  • Changed some of the argument names.
  • Fixed some mistakes with the comments, and tweaked them in general.
  • Adjusted the code a bit.
  • Fixed a few issues with timers not getting destroyed properly when a room ends.
  • Added the API Reference.

That's right, there is a brand new API Reference! It's essentially a list of available functions with descriptions about what they do and how to use them.


WalrusTimer.yyz 72 kB
Mar 12, 2021
WalrusTimer.gml 14 kB
Mar 12, 2021

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