v2.0.0 Update!!!
wTimer for GameMaker » Devlog
Just released a major update with a ton of new features, changes, bug fixes, and more.
Here's the changelog:
- Split "timer_set" into "timer" and "timer_ms", so it's now possible to use both real-time and frame-based timers together.
- Added "timer_trigger".
- Added "timer_get_time".
- Added "timer_get_type".
- Added "timer_set_multiplier".
- Added "timer_get_multiplier".
- Added "wait".
- Added a new global variable called "current_frames".
- Renamed "timer_pause" to "timer_set_paused" for better consistency.
- Changed some of the argument names.
- Fixed some mistakes with the comments, and tweaked them in general.
- Adjusted the code a bit.
- Fixed a few issues with timers not getting destroyed properly when a room ends.
- Added the API Reference.
That's right, there is a brand new API Reference! It's essentially a list of available functions with descriptions about what they do and how to use them.
Files
WalrusTimer.yyz 72 kB
Mar 12, 2021
WalrusTimer.gml 14 kB
Mar 12, 2021
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wTimer for GameMaker
A more robust alternative for GameMaker's built-in alarms.
More posts
- v2.1.3 UpdateMar 31, 2022
- v2.1.2 UpdateNov 09, 2021
- v2.1.0 (and v2.1.1) Update!May 25, 2021
- v1.3.1 Update!Oct 02, 2020
- v1.3.0 Update!Sep 27, 2020
- v1.2.0 Update!Aug 28, 2020
- Finally works on HTML5Aug 18, 2020
- v1.1.0 Update!Jun 27, 2020
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