v1.3.0 Update


Yet another update, with some changes to make it work better with games that utilize delta time, and a small bug fix.

Here's the full changelog:

- Renamed "timer_set_pause" to "timer_pause".
- Added "timer_change".
- Added "timer_system_set_tickrate".
- Made it so if you set the tick rate to -1 the timer system runs independently from the frame rate, using milliseconds instead of frames. 
- Fixed a crash that happened if a room ended with a persistent timer while the instance didn't exist.

If you guys have any questions or suggestions, feel free to post them in the comments or just contact me via Discord.

Files

WalrusTimer.gml 8 kB
29 days ago
WalrusTimer.yyz 70 kB
29 days ago

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